![]() If both players play a 1 (SWAN), the player who loses the trick would lead the next trick. Q: Who Leads The Next Trick After A Trick With Two 1 (swan) Cards In It? If the 9 of the trump suit was played, it would win otherwise, the 9 of the lead suit would win. (THE witch's magic lets her transform into the trump suit at the end of the trick, but with two witches in the trick, they neutralize each other's magic). The special ability on the 9 (WITCH) only applies when the trick contains one 9 (WITCH). Q: Who Wins A Trick With Two 9 (witch) Cards In It? If you can follow suit with a trump card, you cannot play a non-trump 9. A non-trump 9 is not treated as if it were in the trump suit until after both cards in the trick have been played following the normal rules. Q: If My Opponent Leads A Trump Card And Ihave A Trump Card, Can I Play A Non-trump 9 (witch)? Q: If My Opponent Leads A 9 (witch), Do Ihave To Follow The 9's Suit Or The Trump Suit? The new trump suit is used to determine the winner of the current trick). (NOTE: If the person playing a 3 changes the decree card, the trump suit may also change. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.Q: When Do The Abilities On The 3 (fox) And 5 (woodcutter) Occur?Įach of these two abilities takes place immediately when the card is played, before another card is played or the winner of the trick is determined. One character allows players to exchange one card with each other, while another allows a player to change the decree card.Īt the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path). If the tracker lands on a space next to a gem, the players collect one gem. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. ![]() ![]() For each trick, one player leads a card, and the other must follow suit, if possible. Reveal one card as the "decree" card to determine the trump suit. The essence of the game winning or losing. In fact, while some cards feature special artwork and abilities, the look of the deck is nearly identical to regular playing cards. It comes in a tiny package with little more than a simple deck of cards. At the start of each round, shuffle the deck of thirty cards - which contains three suits, each numbered 1-10 - and deal each player a hand of eleven cards. The Fox in the Forest is a trick-taking game for two players. At first glance, The Fox in the Forest is very unassuming. To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. ![]() Collect all the gems before the end of three rounds of play, and you win! In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. ![]()
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